the lesson
Augmented Reality
The lesson consists of some theory, discussion, video demonstration, practical assignment with smartphones, and homework.
45-90 minutes
Difficulty Level
10+ years
Adapted for Age
Lesson Presentation

  • Students who've listened to this course will have a basic understanding of what augmented reality is and how this technology works;
  • Students will learn specific terminology used in this field of computer science;
  • Students will overview the recent technology implementations, discuss the impact of augmented reality on everyday life, and learn about the professions that allow them to study the technology of augmented reality more thoroughly.
Note: The lesson is based on a BYOD (Bring Your Own Device) method. We encourage students to use their smartphones or tablets while completing a practical assignment.
This Lesson Contains:

  • Studying materials / Lesson outline
  • Questions for the discussion
  • Videos
  • Slides / projection images
  • Tasks for individual work
  • The task for working in groups
  • Tasks for working with personal smartphones/tablets
  • Printed materials
  • Homework
For This Lesson You'll Need:

  • Projector for showing video and slides;
  • Chalkboard, chalk or markers;
  • Smartphones on Android or iOS platform with Futurio App;
  • Futurio App: AppStore, Google Play
  • Presentation: Open presentation
  • Videos
  • Printed А4-marker for work in class and homework: Download

How To Use This Lesson

This lesson is designed for an academic hour (45 minutes), but the teacher can also extended it to 90 minutes. An important element of the lesson is the students' ability to express their ideas freely, learn critical thinking, analyze facts, and to engage in the discussion.

Students are allowed to use their own smartphones during the lesson, but it is important that they download relevant applications in advance. The teacher needs to prepare printed worksheets with special markers for the practical assignment.

The lesson is built in a way that allows students to answer the questions: "What do I know about augmented reality?", "What do I feel when I interact with the augmented reality?", "How can I use augmented reality in my life?"

On this page you'll find a lesson plan that contains the teaching material, a list of slides and videos with directions on when to move to the next slide, as well as recommendations on class activity at certain points of the lesson. You will also find important information in Comments for speaker inside the presentation.

You can conduct the lesson "as is" or allow more time and attention for certain parts.

After the lesson, please share your feedback with us. Was the lesson interesting to you? Was it easy to understand the topic? Were there enough materials and videos? What additional questions did students ask? How can we improve on the lesson?

You will find the feedback form at the end of the lesson. Let's talk!

Good luck!
The Lesson Structure
Topic Introduction
Part 1, 5 minutes
  • Teacher starts the lesson with an interesting, lively discussion of the topic, raises questions for students, motivates them to think critically, creatively, freely, and moderates the discussion.
  • Lesson elements: discussion.
Actualization of Knowledge
Part 2, 10 minutes
  • Teacher clearifies the goal of the lesson, explains the role of the AR technology in society and in students' lives, outlines the benefits of being knowledgeable about the topic.
  • Lesson elements: theoretical part, notes, discussion.
Awareness / Acquisition of knowledge
Part 3, 10 minutes
  • Teacher explains theoretical material and terminology, demonstrates how the technology can be used in real life.
  • Lesson elements: theoretical part, creative thinking, discussion, video demonstration.
Part 4, 10 minutes
  • Teacher initiates the discussion to find out whether students have understood the material and whether they've changed the views they expressed at the beginning of the lesson.
  • Lesson elements: video demonstration, discussion, creative thinking, critical thinking, notes.
Practical assignment, BYOD
Part 5, 5 minutes
  • Practical work in groups or individually with the Futurio AR-application (BYOD).
  • Lesson elements: BYOD, individual work, group work, practical work, critical thinking, analytical thinking.
Part 6, 2 minutes
  • Teacher encourages students to continue studying on their own with a help of an interactive homework.
  • Lesson elements: homework, individual work, analytical thinking, critical thinking.
Part 1 (5 minutes)
Topic Introduction
To begin our lesson, let's try to answer the question:
What is a reality?

For example, when you dream at night - is it a reality or not?
What about what you see in a movie? Or when you play computer games?
Slide 1. Discussion. Listening to some answers. Teacher's response to the answers
Thus, reality is all that can happen to us in a real life. And all the other things, such as dreams, movies, or computer games, change this reality. Have you ever thought of changing or modifying reality? Slide 1. Discussion. Listening to some answers. Teacher's response to the answers
Today, we will talk about a certain type of reality - augmented reality (AR) - and learn how it works. Interesting, isn't it?
Slide 2
Part 2 (10 minutes)
The actualization of Knowledge
Nowadays, attempts to change or augment - that is, to add to - reality are quite common, and various technical means can be used for this.

For example, with a help of VR-glasses or 360-degree camera we can replace the real world environment with a simulated one, thus creating virtual reality.

Let's recall what virtual reality is.
Slide 3
Virtual Reality (VR) is an illusion of reality created by computer systems that provide visual, sound, and other sensations.
Slide 4
Have you ever seen such a device in a movie theater or in a tech store? Maybe someone has that at home? These are VR-glasses.
Slide 5
VR-glasses are special devices that look like goggles and consist of two screens located separately in front of each eye.

The screens show images of the same object that are not in exactly the same position as each other in order to create an illusion of three-dimensional space.
Slide 6. Taking notes
We are done with glasses.
And what is that?

Additional Information: Facebook Surround 360 Camera
Slide 7. Getting some answers. Students share their thoughts
This is a camera that takes videos in a 360-degree format. 360 degree cameras allow you to shoot video at a 360° viewing angle.

The main feature of such a video is that the viewer himself chooses the most interesting viewing angle, not imposed by the cameraman or film director. You'd need to watch a video shot in this format several times because it's simply impossible to see everything on it at once.
Slide 8. Taking notes.
So what is the difference between virtual reality and augmented reality?

To put it simply, unlike virtual reality which requires full immersion in a virtual, simulated environment, augmented reality uses the real-world environment around us and enhances it with computer-generated data such as graphics, sounds, and responses to touch.
Slide 9. Taking notes
Because virtual and real worlds coexist in AR, users of augmented reality enjoy a new, improved world.

Most influential people in IT believe that our future is more connected to the augmented reality than the virtual.

In the near future, people will use augmented reality in their everyday life.
So let's find out what is it and where it can be used.
Slide 10
part 3 (10 minutes)
Awareness / Acquisition of Knowledge
Now let's try to determine what we already know about AR.
Which words come to your mind when you hear 'augmented reality?'

Stem: Augmented reality.

Associations: Future, Technology, Smartphone, Tablet, Computer,
Shopping, Games, Navigation, Adventure, Travel, Advertising.
Slides 10. Creative thinking. Students give their associations with the term Augmented Reality
With the help of children's answers, teacher draws on the board Association Tree. Discussion
One of the best examples of AR is the game Pokémon Go.
Raise your hands: Who has ever caught a Pokémon? And who can
tell me where you've found them?
Slide 11 Hear some answers. Students share their experience playing Pokémon Go
According to the rules of Pokémon GO, a player walks within the real world surroundings, while his "hero" moves within the game's map based on the player's geographical location, thanks to the GPS.

If a Pokémon is close enough to the player, the game sends a notification and suggests trying to find it using the camera of a smartphone or tablet. The image of Pokémon is overlaid over the image of the surrounding world, gathered from the camera.

In this case, the type of creature found depends on the location data. For example, you can find water-type Pokémons near rivers and fountains.
Slide 12. Video
Pokémon Go
If you use Instagram or Snapchat to post your photos and videos,
you probably know about the Stories feature with filters/masks.

When the camera is turned on, special algorithms of the app recognize the contours of a person's face and impose special filter masks on it in a real-time mode: animal ears, glasses, colored stars or hearts.
Slide 13. Video, Instagram
Do you know any other applications that
use the same technology?

Tip: Messenger Facebook
Students share their thoughts.
Now let's watch a satellite fall onto some people's backyard.
Slide 14. Video Satellite
Do you think this really happened?

No, this video was created using a special app that allows you to add "unreal" objects to reality.

Additional Information:
Application name: FxGuru:Movie FX Director.
Students give opinions on the reality of the event shown in the video.
Let's sum up what we have learnt about augmented reality so far.

Augmented Reality is a real-time addition of digital data
to the natural environment. It is created by computer devices.
Slide 15. Taking notes
Can you give me an example of such a device?
Tips: Smartphones, tablets, and AR-glasses.
Slide 16. Discussion
Unlike AR, virtual reality immerses us into a virtual, simulated
environment and does not use reality.
Slide 17
AR uses the real-world environment around us but overlays it with computer-generated data such as graphics, sounds, and responses to touch (touch feedback).

So, AR is an enhanced version of reality.
Slide 18
Now let's take a look at four types of augmented reality technology.

The first type is marker based AR.
The second type is markerless AR.
The third type is projection based AR.
The fourth type is Superimposition-based (VIO) AR.
Let's briefly discuss each of them.
Slide 19. Taking notes
The first type is marker-based AR.
Sometimes it is also called image recognition.
Slide 20. Taking notes
QR code stands for Quick Response code.
Slide 22. Taking notes
That's how marker-based AR technology works.
Slide 23, Video

The second type is a markerless AR.
Slide 24. Taking notes

Sometimes it is also called location based, or GPS-oriented.
Does everybody know what GPS is?
Slide 25. Taking notes. Discussion
The Global Positioning System or GPS is the system that determines the location by measuring the signal from special satellites that rotate around the earth.

By measuring the time the signal goes (the message containing the time information, the orbital point of the satellite from which the signal was sent, and the approximate orbits of all other satellites of the GPS system), the receiver determines the distance to the satellites.

The resulting coordinates are converted to a visual form (latitude and longitude for location on the map) and displayed to the user.
Slide 26. Taking notes
The most common uses of a markerless augmented reality are: showing the direction, searching for the right places such as a cafe or a museum, or detecting your location.

To provide information about your location, an AR-based app can read data from your cell phone's GPS, a digital compass, or an accelerometer (speed sensor).
Slide 27
Let's look at this example ...
Slide 28, Video
The third type is projection based AR
Slide 29, Taking notes
AR, in this case, works by projecting light forms onto physical surfaces.

Special applications help people interact with these projections, identifying moments of human touch to projected light.
Slide 30, Taking notes
Let's take a look at the example of a projection based AR.
Slide 31, Video
Example of a projection based AR.
Slide 32, Video
Example of a projection based AR.
Slide 33, Video
Now let's look at the fourth type of AR
The fourth type is VIO based AR.
Slide 34. Taking notes
VIO stands for Visual Inertial Odometry. Odometry is a way of estimating movement using data from motion sensors.
Slide 35. Taking notes
This technology determines position and helps to orient in the space with the help of sensors and camera.

This allows you to create an accurate 3D model of the space around the device, update it in real time, determine its position, send this data to all applications, and apply additional layers on it.
Slide 36. Taking notes
The possibilities of this technology are really unique: you can measure distances, insert various objects into the interior and interact with them.

Let's take a look at the example.

VIO seems to be the most promising technology in the field of augmented reality; now it is used by many well-known technology companies.


Additional Information:
For example, companies like Google and Apple.
Slide 37. Video Ikea
As you can see, the technologies of augmented reality are quite diverse.

If you use virtual information as an additional tool of perception, it can assist with everyday activities.

Appendix 1

While explaining each type of the augmented reality technologies, you can draw a table on the board. Filling in a table can be used as an additional homework.

Part 4 (10 minutes)
Well, we've discussed the technologies used to create augmented reality. The possibilities of using AR technologies are virtually limitless; augmented reality can be applied in almost all areas of our lives.

It will change the way we communicate, receive information, and do business. This demonstrates the need for competent specialists, not only in AR technology, but also in others.
Slides 38
Let's imagine where the AR technology can be used. Our answers will form a "tree of assumptions." Where can we apply augmented reality (AR)?

Tips: Education, healthcare, aviation, marketing, tourism, design, shopping, games.
Slides 39

Practical assignment. Creative thinking. Critical thinking. Students express their ideas and together with the teacher create a "tree of assumptions" (AR is a stem, branches are the areas of use). Teacher leads children to the right areas, explains each of them, and shows the videos if possible.

Some AR-based applications make learning processes more interactive. For example, with AR-glasses, right from your classroom, you can set out on special tours and see various historical places while the teacher tells you about them.

Additional Information: For example, Google Expeditions app.
Slides 40-41. Video. Demonstration of the video (in whole or in part)
Google Expeditions

With special glasses and AR app, surgeons can remotely assist their colleagues by projecting their hands onto the operating surgeon's glasses.
Due to this, you can combine telemedicine and AR.

Additional Information: For example, using Google Glass and Vipaar app.
Slides 42

AR has long been used by military pilots. Special screens and helmets display information about the plane systems and help pilots to find their target. Civil aviation has started to deploy AR too.

For example, special AR-glasses help pilot navigates, keep the needed course, and receive additional information during the flight.

Additional Information:
For example, AR Aero Glass
Slides 43

Through AR technologies, brands can make creative advertising campaigns and attract more attention to their products. For example, this movie ad allows pedestrians to try out a superhero costume right on the street.
Slides 44

New generations are used to exploring the world through direct interaction.

For example, the Catalan National Museum of Art has been actively using AR. This allows visitors to navigate the museum better, move about the intricate net of corridors, and get acquainted with the exhibits interactively.


It is much easier to furnish an apartment now, for instead of guessing if a particular piece of furniture fits the place, you can virtually put it into your interior using the AR-application.

Additional Information:
For example, Furniture Dropping app
Slides 45-47. Video demonstration (in whole or in part)
Furniture Dropping


While in a supermarket, AR-based apps will help you navigate through the aisles and find the shortest way to the product you're looking for. In addition, it is possible to get information about discounts and hot offers using AR.
Slides 48-49
Video demonstration (in whole or in part)

It would be hard to find a person who never encountered the insanity of the Pokémon Go game in one way or another.

Probably some of you either ran around the city looking for Pokémons or got annoyed with bypassers who could hardly see what was under their feet.

However, that was just the beginning; the most interesting games are still ahead.
For example, this game allows you to turn your dinner table into a real battlefield...

Slides 50-51
Video demonstration (in whole or in part)
The Machines
Part 5
Practical work with Futurio App, BYOD
Futurio app
With the help of the application, the lessons about new technologies will become more interesting and interactive.
Now let's experience what AR is and what its abilities are.
For this, we need to do a supertask.

You've got special drawings.

1. Get your smartphones or tablets.
2. Open the Futurio app.
3. Put a picture in front of you.
4. Point the smartphone camera so that the entire picture can fit on the screen.
5. What do you see?

Look at the picture from all sides. Bring the camera closer to the picture or move it further away.
Slides 52

Practical assignment. Work with prints and Futurio App.
Students work in groups or individually, get acquainted with augmented reality, analyze what they have seen, and summarize what they have learned in the classroom.
Printed А4-marker for work in class and homework:
Has the magic transformation happened with your drawings?

A: Yes
B: No

Can you define what that is:

A: Reality;
B: Virtual reality;
C: Augmented reality;
D: Unreality.

What type of augmented reality is this type of transformation?

A: I type. Marker-based AR.
B: II type. Markerless AR.
C: III type. Projection based AR.
D: IV type. VIO-based AR.

Part 6 (2 minutes)
Take the images home. You will find test questions on the right side of the sheet.

At home, work with the app yourself, take a closer look at what you see on the screen. Give answers to the test questions.

Alternative homework (additional task, control task, or task for older children). See Appendix 1

Good luck!
Slides 55
Lesson Presentation

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